![scp containment breach console scp containment breach console](https://i.ytimg.com/vi/OcdFqIzGBh0/mqdefault.jpg)
The subject appears to have scribbled the letters "kys" in his own blood beside him. The subject appears to have attained no physical damage, and there is no visible indication as to what killed him. Sets the death message to one of the following: Does not have an effect on a SCP-008 based infection. Removes all injuries and blood loss from the player. Disables every NPC's ability to target the player, essentially making them invisible. If 'string' equals anything else, toggles no target. If 'string' is equal to "off", "0", or "false", turns notarget off. If 'string' is equal to "on", "1", or "true", turns notarget on. If 'string' equals anything else, toggles infinitestamina. If 'string' is equal to "off", "0", or "false", turns infinitestamina off. If 'string' is equal to "on", "1", or "true", turns infinite stamina on. Sets the movement speed multiplier of the player during noclip to 'Speed' Noclip allows the player to fly through the game without any form of collision. If 'string' equals anything else, toggles noclip. If 'string' is equal to "off", "0", or "false", turns noclip off. If 'string' is equal to "on", "1", or "true", turns noclip on. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player's vision even if his touch can do nothing to them in this state. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. If 'string' equals anything else, toggles godmode. If 'string' is equal to "off", "0", or "false", turns godmode off. If 'string' is equal to "on", "1", or "true", turns godmode on. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units. If 'string' is equal to "off", "0", or "false", turns the debughud off.
![scp containment breach console scp containment breach console](https://fasrkiller573.weebly.com/uploads/1/2/6/2/126236347/591929637.png)
If 'string' is equal to "on", "1", or "true", turns the debughud on. Prints player, camera, and room information. Prints the texture name and coordinates of the model the camera is pointing at. The fog begins at 'CameraFogNear' units away from the camera and becomes completely opaque at 'CameraFogFar' units away from the camera.
![scp containment breach console scp containment breach console](https://media.indiedb.com/images/downloads/1/54/53638/SCPCB_v0.7.1.png)
Should be set to a value between 0.0 and 2.0. Sets wireframe, godmode and noclip to on. Replaces SCP-173's default texture with a jack-o-lantern-like texture. Has the same function as the MTF placing it into containment Default is 0.35.Įnables SCP-173 if it's already been disabled.ĭisables SCP-173. Prints SCP-173's position, idle Boolean, and state.
![scp containment breach console scp containment breach console](https://static.wikia.nocookie.net/scpab/images/0/09/The_Console.jpg)
Prints SCP-106's position, idle Boolean, and state.Įnables SCP-106 if it's either been disabled or contained.ĭisables SCP-106. Resets SCP-096 back its idle, sitting down state. Prints SCP-096's position, idle Boolean, and state if it has spawned. If 'string' equals another command, displays help for that command if it's available. If 'string' equals "2", displays the second part of the command list. If 'string' equals "1", displays a list of commands that can be used. Note that the parameter of a command is not checked, so it may cause errors when used. boolean: True or false, written as 1 or 0.Quotation marks must be omitted when entering strings in the console for them to be recognized. string: A string of letters or numbers.float: An integer supporting fractions as decimals.integer: A whole number, no decimals or fractions.Similarly to Detention, our playable characters being deprived of essential body functions adds a whole new level of stress on top of an already terrifying experience, and SCP-173 will have your poor hydration-starved eyeballs watering in no time. You will need to control your blinking, and keep your gaze fixed on SCP-173 at all times, no matter how much it stings your eyes. 173 has the ability to move incredibly fast while no one is looking at it, and it will not hesitate to immediately snap your neck if it manages to get ahold of you. While these alone sound bad enough, it is the giant motionless peanut itself SCP-173 that will have you 'NOPE'ing' out of this game faster than you can blink. Pursuing you throughout the procedurally-generated hallways are monsters such as SCP-106 - a decaying old man that can travel through matter, and SCP-096 - a docile creature until anyone sees its face, then it will relentlessly pursue and kill them. You play as a test subject forced to escape the facility after a massive containment breach has resulted in various highly dangerous anomalies.